Across the Bridge
You need: A deck of cards and 2 or more people
Deal ten cards face down in a straight line. This is the bridge.
The play starts by one player flipping up the first card in the bridge.
If it’s a 2 through 10, then the player is safe and can flip another card
over.
If a player flips over a jack, queen, king, or ace, the player must drink
(one sip of beer for a jack, two for a queen, three for a king, and four
times for an ace).
The player must also add cards to the bridge (one for a jack, two for a
queen, and so on).
The play then continues to the next player. The player that flips up the
last card in the
bridge is the winner. The play continues with the remaining players, the
cards are
shuffled and the game begins again.
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Anchor Man
You need: One quarter, a pitcher, beer (of course), 8+ people (2 teams)
Pour beer into the pitcher. For hard core drinkers, fill it. For normal
people, fill the pitcher half way. Each team alternates in play by
attempting to bounce the quarter into the pitcher. The team that gets the
quarter in the pitcher chooses the person to be the “anchor” for the losing
team. This team then must pass the pitcher around, each taking a drink from
the pitcher. This can be any amount that they’d like. The anchor must go
last and finish off the remaining beer in the pitcher.
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Asshole
You need: One deck of cards and 4 people
The play:
Start by dealing out all of the cards. The person to the left of the dealer
starts by laying down any card or cards with the same face value. The next
player must lay down the same number of cards as the first player and the
cards must be equal or greater in face value, but match each other. For
instance, if the first player lays down 2 sixes, the next player must lay
down two matching cards that are equal or greater than the sixes, such as 2
tens. If the player lays down the same thing as the previous player, the
next player is skipped and must take a sip of beer. If the player is unable
to achieve the play, they are skipped and must take a sip of beer. Once all
players are skipped, the cards are cleared and play continues until all of
the cards have been played.
Ranking system:
The four players are ranked as follows for each round played.
- President: The first person to go out
- Vice President: The second person to go out
- Secretary: The third person to go out
- Asshole: The last person to go out
Ranking Privileges:
- Anyone ranking higher than you can tell you to drink whenever they want.
- The Asshole deals and clears the cards.
- The Asshole gives his two best cards to the President.
- The President gives his two worse cards to the Asshole.
- If the same person is President for three consecutive rounds, they can
make a rule (such as not saying “drink”, “drank” or “drunk”).
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Baseball
You need: Four shot glasses, a quarter, and 6+ people split into 2 teams
(the more the merrier)
Don’t worry. This game doesn’t involve a bunch of drunken people swinging
large wooden objects around. This is a different kind of baseball. Fill the
shot glasses with beer and line them up one behind another in a straight
line (or the straightest line you can if you’re already drunk).
One team starts by bouncing the quarter and trying to make it into one of
the shot glasses. The first shot glass in the row denotes first base, the
second one denotes second base, and so on. When the person gets the quarter
in one of the shot glasses, he must drink the beer from all of the shot
glasses behind it. For instance, if you get it in the front shot glass, you
must drink the three behind it. After one player gets a turn, a player from
the opposite team gets a turn. Make sure to keep track of how many “players”
are on bases because for every “run” your team makes all of the people on
the opposing team must drink.
girls2 50 Drinking Games Guaranteed to Get You Hammered
Beer Blow
You need: A deck of cards, an empty bottle, and 3+ people
Place a deck of cards on an empty bottle. Each player blows cards off the
deck on the bottle in turn. The one who blows the last card off the bottle
must drink one beer.
Special rule: If an ace is spotted among the cards that were just blown off,
the “blower” must drink a beer. If two aces were spotted, they must drink
two beers and so on.
Beer Bomb
You need: Two tables (card tables are perfect), two cups, a ping pong ball,
and two players
Spread each table apart from the other and place one cup on each table. Each
player stands behind their respective table and takes one ping pong ball and
attempts to get in his/her opponent’s cup by bouncing it off of his/her own
table and (hopefully) into the opponent’s cup. The other player then makes
an attempt at the same thing. After one player makes it in their opponent’s
cup, the other player must make it in on the next turn. If he doesn’t, he
has to take a drink. If he does, then his/her opponent must take a drink.
Beer Checkers
You need: A checker board, checkers (optional), 24 small glasses (shot
glasses are perfect), and 2 people
To distinguish between whose pieces are whose, use different shot glasses or
different types of beer that appear slightly different in color. If you
can’t accomplish this, put red checkers under each shot glass of one
opponent and black checkers under the shot glasses of the other opponent.
Fill the shot glasses with beer and set the board up as you would for a
regular game of checkers only using the filled shot glasses. The play of the
game is the same as in checkers. However, when your shot glass is jumped,
you must drink the contents. The losing player then also has to drink the
remaining shots on the board.
Beer Hunter
You need: People (any number), cans of beer (at least one per person), and a
box
Put the beers in the box, but shake one of the beers up and when you think
you’ve shaken it enough, shake it some more. You want to make sure that it’s
about ready to explode on its own. Place that beer in the box with the rest
and mix them up without looking.
Make sure no one else is looking either. Then, everyone takes turns by
grabbing one of the beers, tilting it toward their face and opening it. If
your beer doesn’t go all over your face, you lose and have to drink the
beer. If it does, then you win, and you get – well, a wet head and face, you
get to smell like beer and look like a loser with no beer to drink. Just
remember, you won!
Beer Ping Pong
You need: Two (for singles) or four (for doubles) players, ping pong
paddles, ping pong balls, and a ping pong table
IMPORTANT NOTE: If you don’t have a ping pong table, you can use a
rectangular table with a make shift net. For the net, use a piece of string
tied to two chairs on either side of the table and paper towels draped over
the string.
Each person fills a cup with beer and puts the cup one paddle width from the
end of the table and in the center with reference to “side to side” for
singles. For doubles, put the cup one paddle width from the edge on the
side. When playing, if you hit the ball over the net and it hits the cup of
an opponent, you’re awarded one point and the opponent must take one sip
from the cup. If you manage to get the ball in the cup, you are awarded five
points and your opponent must drink whatever is left in the cup.
girls3 50 Drinking Games Guaranteed to Get You Hammered
Beer Pot
You need: People and a large pitcher or pot filled with beer
The pot goes around in the circle and everyone takes turns drinking from the
pot. Each person can drink as little or as much as (s)he wants. The winner
is the one who finishes what’s in the pot and the loser is the one that took
a turn immediately before him/her. The loser is out for the next round and
play continues. If you’re in a setting where the beers haven’t already been
purchased, traditionally, the loser buys the next round of beers. The play
continues until there is one single winner.
Beer Snap
You need: A deck of cards and 2+ people
Deal the entire deck evenly between each player. Each player keeps all of
their cards face down in a pile. Each player then takes turns flipping one
card face up and placing it in the center pile. When a card is flipped that
has a value that matched the previous card, the players must try to beat
everyone else at saying “snap” first. The last person to shout “snap” must
drink one shot of beer if the card value is 2 to 6, 2 shots if the card
value is 7 to 10 and three shots of beer if the face value is a face card or
an ace.
Beer Uno
You need: A deck of Uno cards and people
The rules are the same as in regular Uno, but there is no keeping score.
Instead, every time you draw a card from the center pile, you must take a
drink. When one player goes out, the other players must take one drink for
every card remaining in their hand.
Beeramid
You need: A deck of cards and 3-7 people
The dealer lays out 15 cards in a pyramid form and deals 5 cards to each
player face down. Each card in the pyramid represents one drink. Everyone
looks at their own cards but they don’t let anyone else see them. The dealer
flips the top card in the pyramid. If you have the card you can tell someone
to drink. You can also bluff that you have the card. The players can drink
or call the bluff. If you call the bluff and the person doesn’t have the
same card, they drink double. If the player has the card, the person that
called the bluff drinks triple. If a player has two or more of the card
flipped then they can make someone drink once for each match that they have
or they can distribute the drinks between more than one player.
Beercheesi
You need: A Parcheesi board game and 2-4 people
The rules are the same as in Parcheesi, but each time that a player is sent
back or can’t move, they must take a drink. That’s it – really simple.
girls4 50 Drinking Games Guaranteed to Get You Hammered
Beergammon
You need: A backgammon game and 2 people
The play of the game is exactly like backgammon. When you can’t move or you
have a playing piece sent to the bar, you must drink. You must also take a
drink for every piece that your opponent gets in their home spot.
Beeropoly
You need: Monopoly game, 2+ players
The play of the game is the same as in regular Monopoly, but there is no
money exchange necessary. One hundred dollars is equal to one sip of beer.
If you owe money to another player or to the bank, you must drink. If the
bank owes money to you, everyone else drinks.
Boat Races
You need: People and beer
Everyone splits into two teams and sits opposite the other team on the floor
or at a long table. At the start of the race, one person on each team drinks
their beer as fast as they can. When they’re done, they put their glass,
can, or bottle down. Once that person sets their empty beer container down,
the next person on the team is free to drink their beer, and so on. The
first team in which all of the members have finished their beers wins.
Brain Damage
You need: A deck of cards and 3+ players
Remove the 8s, 9s and the red 10s from a deck of cards. This game is played
just like Black Jack but to 7.5 points. The cards are ranked as seen below.
Face cards – .5 points
Aces – 1.0 point
2-7 – face value
10s – wild
Decide on a dealer. Note that the game has an extremely high buzz factor for
the dealer. The dealer takes the deck, deals one card face down to the first
player, and one card face down to himself. The player looks at the card and
bets any amount of beer. The player keeps his first card face down, and can
take as many hits as he wants.
If he goes over 7.5, he must announce that fact, and then drink the
designated amount specified by the bet. If not, when he stops, the dealer
turns over his card, and then hits until he thinks he has the player beat.
If the dealer busts, the dealer drinks the designated amount specified by
the bet. When the dealer is satisfied with his hand, the player turns over
his card. The lowest total drinks. If there is a tie, the player drinks.
The dealer then goes to the next player, repeating the process until the
deck is exhausted. If the player gets 5 cards without busting, he wins
immediately. If player draws to 7.5, dealer can of course try to tie. The
play continues until everyone has been dealt. Then a new dealer is chosen.
Bullshit
You need: A deck of cards and 3+ people
All of the cards are distributed among each player until all of the cards
are gone. Starting with aces, the first player lays down the number of aces
face down he has, stating the number of cards. Even if the player doesn’t
have any of that card, they can lie. If another player thinks they are
lying, they say “Bullshit!”
If the player was indeed lying, they must pick up all of the cards in the
pile and must take one sip of beer for every card in that pile. If the
player was telling the truth, then the person that said “Bullshit” must pick
up all of the cards in the pile and drink the number of sips equal to the
amount of cards in the pile. The play continues from aces to kings and goes
back to aces again. The play continues until there is only one player
remaining with cards.
girls5 50 Drinking Games Guaranteed to Get You Hammered
California Kings
You need: A deck of cards, a large cup, and 3+ people
The play starts by placing all of the cards in the deck face down around the
cup. Each player takes turns turning a card face up. Depending on the card
the player draws, these are the actions taken:
Ace: The player who drew makes a toast and everyone drinks.
2-6 (Black): Drink the card’s value in sips of beer.
2-6 (Red): Distribute the card’s value in drinks to other players. The total
may be split up between multiple players.
7: Everybody begins to chug. You can’t stop until the person to your right
has stopped. The player that drew the 7 may stop first.
8: The person who drew the 8 puts his or her thumb on the table. Everyone
else must follow, but the last person to do so drinks.
9: The player who drew the 9 says a sentence. The person to his or her left
must rhyme with the last word in the original sentence. This continues in
clockwise order. Rhyming words may not be repeated. If you repeat a word or
can’t think of one, you drink.
10: The player who drew the 10 thinks of a category and states an item
within the category. The person to that player’s left then has to name an
item in that category. For instance a player might name “states” as a
category then might say “California” as an item in the category. Any player
who is unable to do so or repeats an answer must drink.
Jack: The guys drink.
Queen: The ladies drink.
King: The players that draw the first, second, and third kings in the deck
pour some beer into the center cup and also get to make a rule that must be
obeyed for the rest of the game, such as the classic not being able to say
“drink, “drank” or “drunk”. Anyone in violation of a rule drinks. The person
who draws the fourth king must chug all of the beer in the cup in the center
and this is the end of the game.
Chandeliers
You need: Beer, people, one small glass per person (shot glasses work well),
a large glass, and a quarter
To start, place the largest glass in the center of the table and everyone
else takes their smaller glasses and places them directly in front of them
around the larger glass leaving about an inch between the large glass and
their own. Each person pours some beer into his or her glass. Then, everyone
then donates a little of their beer to the center cup.
From there everyone takes turns bouncing a quarter, attempting to get it in
either an opponent’s cup or the center cup. If you make the quarter into an
opponent’s cup, the opponent must drink what’s in the cup and then refill
it. If you make it in your own cup you must drink your own.
If it is made in the center cup, everyone hurries to chug their beer. The
last person to empty the glass and put the glass back on the table must
drink the middle cup. However, the person who made the quarter into the
large glass doesn’t have to partake in this activity.
Circle of Death 1
You need: A deck of cards and 4+ people
Spread a deck of cards out into a circular shape. One persons chooses a card
and the person to their left chooses a card. If the cards are of the same
suit, you add up the values of the two cards and the two people drink for
that many seconds. If they aren’t the same suit, then the first person puts
their card in a discard pile and the player to Player #2′s left draws a
card. If more than two cards of the same suit are drawn in a row, add all
the values up and all of the players must drink.
Circle of Death 2
You need: A deck of cards and 4+ people
Arrange the cards in three circles, one inside the other, on the table. All
players sit in a circle around the outer cards. The first player draws a
card from the outer circle. If the card drawn is black, then that player
must drink the number of sips equal to the value of the card (J, Q, K are
10, and an A is 11).
If the card drawn is red, then that player can assign the number of drinks
to one person, or can split it up and assign it to more than one person.
Continue around the circle, taking cards only from the outer circle. When
that circle is gone, go to the second circle, and then the third circle. The
rules remain the same for both second and third circles; however, for the
second circle, the drinks are doubled and for the third circle, the drinks
are tripled.
Circle of Death 3
You need: A deck of cards and 2 + people
Arrange all cards in circles, one inside another, face down. The object is
to guess the proper suit of the card that will be turned over. Begin on the
outer circle. The first player guesses a suit then turns a card over from
the outermost circle.
If that player is correct, the other player(s) must drink the number on the
card. If incorrect, the player drinks that many sips. The next player
repeats the process. The play continues, but when you get to the next
circle, the drinks double and in the next circle they triple, and so on.
girls6 50 Drinking Games Guaranteed to Get You Hammered
Connection
You need: A deck of cards and 3+ people
Deal out all the cards evenly among all players. Player’s must not look at
their own or anyone else’s pile. One player starts by turning their top card
of their pile over. The person to their left does the same. If the cards are
have the same suit or number, then a connection is made and each player
drinks the number of sips of beer equal to the value on the card. Jacks,
Queens, and Kings are ten and Aces are eleven. If a connection is made twice
or more times in a row, all players with that connection must drink. The
play continues until all of the cards have been turned over.
Cops and Robbers
You need: A deck if cards and 6+ people
Take a number of cards out of a deck that is equal to the number of people
playing. One, but only one of the cards has to be a king and one, but only
one of the cards has to be an ace. The other cards can be any combination of
numbers that you decide. However, the higher the card number, the greater
the chances of getting drunk quickly.
Distribute one card to each player. The player receiving the ace is the
robber and the player receiving the king is the cop. At this point everyone
watches closely as the robber will wink at someone. The person being winked
at must then declare “the deal has been made”. Once that statement has been
made, the “cop” puts his card face up on the table and guesses who the
robber is.
If the “cop” guesses wrong, he must drink the number of drinks that the
cardholder of the person he guessed turns over. The play continues in this
manner until the cop figures out who the robber is. If the robber winks at
the cop, the robber is automatically busted and the cop chooses another
player. That player flips their card up and the robber must drink that many
drinks.
Coins: Quarter Shot
Equipment
Shot glass for each player.
Two quarters
A mug
Liquor [Vodka or Tequila]
Chasers as neccesary [lemon, salt, sugar]
Directions:
All shot glasses are placed around the mug in the center
of the table. All players sit around the table trying
to bounce the quarter off the table into the mug.
Each player gets two chances. If successful, the player
tells any other player to take halfa shot, as well as
receiving another turn. If the player fails both attempts,
play passes to the next in the circle.
If a quarter should land in one of the surrounding shot glasses,
the owner of that glass takes a full shot.
Coins:Nickle
Instructions
Supplies
- people
- alcohol
- a nickle
Directions:
Through any means you wish, decide who goes
first.
The person who starts takes the nickle and challenges someone...
the challenger then flips the coin and the challengee has to call
heads or tails.
If the challengee is wrong, the challenger then spins the nickle and
the challengee
has to chug their drink until the nickle either stops or is stopped
by the challenger,
either way, the challenger slaps his hand over the nickle. The
challengee then has to
guess which side of the coin landed face up...if the challengee is
wrong, then the challenger
takes the nickle and spins it again, repeating the chugging phase...
if at any time, the challengee
guesses right, they get the nickle.
Crazy Eights
You need: A deck of cards and 4+ people
Take the four 8′s from a deck of cards and lay them out on a table in a
straight line so that one eight is beneath another to start four rows.
Distribute the remaining cards to the players. Players must take turns
laying down their cards. Each player attempts to build consecutively from
the eights in either direction with matching suits.
However, any card may be played. If a player cannot play a card that is
consecutive to the last card in that row, they must drink the value of the
difference between the card they played and the card next to it. If the
player is successful in playing a consecutive card, then that player
distributes the number of drinks that is equal to the value of his or her
card to the other players in any way they wish.
Death Ring
You need: A deck of cards and 3+ people
This game is simple and almost no thought is necessary. The first two
players each draw a card. If the values are the same, each player must drink
(in sips) double the value of the card. If the cards are the same suit, then
each player drinks the value of their own card. The third player draws a
card and compares it to the second player’s card in the same manner.
Dice: Chase the Ace
All you need is at least four people (the
more the better), two cups, dice, and of course, beer.
Sit in a circle and give two people, who are opposite each other, a
cup each with a die in it.
On the count of three start rolling the dice out of the cup.
Amount on die.
1=pass the cup and die to your left
2=nothing
3=nothing
4=one drink for the person on your left
5=one drink for the person on your right
6=one drink for yourself
You roll until you get a 1 on the die. If
you get stuck with both cups, your penalty is to
chug the rest of your beer. You must take your drinks as assigned
immediately,
whether you are rolling or not.
Dice
You need: 2 dice and 2+ players
The first player rolls the dice. The player must drink if:
a. the player rolls the dice where the sum equals six (one sip)
b. the player rolls anything with a six in it (one sip)
c. the player rolls doubles (the number of sips designated by the double –
one for double 1′s, etc.)
The player continues rolling the dice until (s)he rolls something that
doesn’t require him (her) to drink. At this point, the play moves to the
next player.
girls7 50 Drinking Games Guaranteed to Get You Hammered
Drown the Clown
You need: A deck of cards and 4+ people
Each player gets one card face down. On the count of three everyone flips
their card over at the same time. If your card has the same value as another
player, point to the player as fast as you can and say “clown”. The last one
to say it has to drink the number of drinks designated on the card. If
someone points to someone that doesn’t have a match, they have to drink 3
drinks.
Drunk Driver 1
You need: A deck of cards and 2 people
To start, designate a dealer and a driver. The dealer deals six cards face
down in a row. (Note: You can adjust the number of cards to adjust the
difficulty of the game.) The driver turns over each card one by one. If the
card is a 2 through 10, then no drinks are taken and the driver flips over
another card. If the driver flips over a jack, he must drink one sip of beer
and one card is added to the row of cards (the “road”).
If the driver flips a queen, then two sips are taken and two cards are
added. If the driver flips a king, then the same thing happens, but it’s
three sips and three cards. For an ace, it’s four sip and four cards. This
continues until the driver has made it to the end of the road. At this
point, they two players switch places.
Drunk Driver 2
You need: A deck of cards and 2 people
Just as in “Drunk Driver 1″, a dealer and a driver are designated. The
dealer deals six cards face down (more for more of a challenge and less for
less of a challenge). The first card is flipped over and the player must
guess if the next card is higher or lower. If the driver guesses correctly,
the play continues to the next card. If the driver guesses incorrectly, then
he must drink the number of sips of beer equivalent to the order number of
the card. For instance, if that card is the third card in the row, the
driver must have three sips.
When the driver guesses incorrectly, all of the face up cards (except for
the first) are cleared and replaced with face down cards and the driver must
start all over. Once the driver makes it to the end, the players switch.
Eat the Turnbuckle
You need: A deck of cards, 2 dice, and 3+ people
Card values:
- Numbered cards are equal to the number shown on the card
- Jacks equal 11
- Queens equal 12
- Kings and aces are cover cards
Deal all of the cards out to each player. The first player rolls the dice.
If that person has any cards of the total shown on the dice, they may place
the card(s) in front of any player. If they have more than one, they can
place all of the cards in front of one player, or split the cards up. The
player(s) that have the card in front of them must take that many sips of
beer.
If the person has two of that card in front of them, they must drink twice
the value of the card. For instance, if a player has 2 fours in front of
him, he must drink 8 sips. If a player has all four of a particular card in
front of them, they must drink one and a half times the total. “Eating the
turnbuckle” is when a player has all queens in front of them and a twelve is
rolled on the dice. They must take 72 sips (4 X 12 X 1.5). Each time a card
in front of you matches the roll of the dice, you must drink.
Cover cards: As stated, kings and aces are cover cards. If you have a king
or an ace, you can cover any card in front of you. After you do this, you
may not switch the cover card to another card nor can it be removed for the
remainder of the game. When you use a cover card, it cancels out the fact
that the numbered card is in front of you.
Flip, Sip, or Strip
You need: A quarter and people
The first player flips a coin and calls it in the air. If the player guesses
correctly, the coin is passed to their right. If the player guesses wrong,
the coin is passed to the left. The player that guessed wrong must also
either take one article of clothing off or drink four sips of beer. Sounds
easy doesn’t it? There’s a catch. You can’t do the same thing (sip or strip)
more than twice in a row.
Four Horseman
You need: A deck of cards and 2+ people
The four kings are taken out of the deck and placed in the center of the
playing area face up. Seven cards are dealt to each player and the rest of
the deck is placed in the center. The object is to build off of each king in
descending order in the same suit (king, queen, jack, ten, etc.). If you are
unable to play a card in this manner, you must draw from the deck until you
can do so. Each time you draw a card, you must take a sip of beer.
Once you are able to play a card, you can distribute drinks to your
opponents. When you lay down a queen, you can distribute two cards (one for
the king and one for the king). If you are laying down a jack it would be
three drinks, and so on. You can have one person drink it all or split it
among your opponents.
Give or Take
You need: A deck of cards and 4+ people
Each player is dealt 3 cards face up. The dealer asks the person to their
right, “give or take?”
If the player says “give”: The dealer turns over the top card in the
remaining pile of cards. Any player that has the matching card instructs any
player of their choice to take a drink. If the player with the matching card
has two of the same card, the player may instruct two different players to
take a drink, or may give both drinks to one player.
The next card is flipped up from the deck. The same play occurs only now
each matching card is worth 2 drinks. The play continues and a third card is
flipped up only this time, the drinks are tripled for any matches. That
concludes this round.
If the player says “take”: The same play occurs as with “give” except that
for every matching card, you must take a drink. Three cards are turned up
just as in the “give” play of the game. This concludes this round.
The next round starts with the next player calling either “give” or “take”.
High/ Low
You need: A deck of cards and 2+ players
One card is placed face up. The first player guesses as to whether or not
the next card will be higher or lower. If the player guesses correctly, then
no drink is taken. If the player guesses incorrectly, the player must take
one drink per card that is facing up, then all of the face up cards are
removed with the exception of the first one. The player guesses again and
another card is turned over.
The player goes for three guesses and then it’s the next player’s turn. The
cards remain on the table when the next player starts. This means if this
player guesses incorrectly, there will be more cards face up and the player
will have to drink more.
Ice Tray Quarters
You need: An ice tray, and a quarter
Each player takes turns trying to bounce the quarter on a hard surface such
as a table and into the ice tray. Any time that the quarter goes in the
right side of the ice tray, the player must “give” drinks to another player
or players. Any time that the quarter goes in the left side of the ice tray,
the player must “take” drinks.
Here’s the interesting part. If the quarter lands in the compartment closest
to the player, one drink is taken or given. If the quarter lands in the
second compartment, two drinks are taken or given (the “given” drinks can be
given to one player or split among more than one). If the quarter lands in
the third compartment, it’s three drinks and so on. The player continues his
or her turn until he misses or the quarter lands in the “given” side.
Indian Poker
You need: A deck of cards and people
Most people have heard of Indian Poker as it’s one type of free poker, but
it’s especially fun to play as a drinking game. You need a deck of cards to
play this game. Someone deals one card face down to each player. Without
looking at the card, each person puts their card on their forehead so that
everyone else can see it. With the rules that aces are the highest and 2s
are the lowest, each player determines whether they think they have the
highest card. The person to the left of the dealer starts the betting (in
drinks).
The next person calls, raises or folds. This goes around until everyone has
folded or called. If you fold, you must drink however many drinks as you
previously bet. If you call and lose, you must drink as many drinks as you
bet. The winner drinks nothing. This can become a really funny game when
you’ve had a bit to drink and you’re looking at everyone with playing cards
on their forehead.
Kings and Blood
You need: A deck of cards, 3+ people
Shuffle a deck of cards, and spread them out face down on a table. Place a
large cup center of the playing area. Each player takes a turn drawing a
card from the deck and showing it to everyone. If the player draws a black
card, they are safe and don’t drink. If the player draws a red card, they
take 2 sips of beer. If a king is drawn, the player pours any amount of beer
in the center cup that they would like. The player that draws the fourth
king must drink all of the beer in the center cup. The game ends when the
fourth king is drawn.
Mexicali
You need: A cup, 2 dice, and 2+ people
The play starts by one player shaking the dice in the cup and slamming the
cup upside down on a table. The first player shows the dice. For every roll
after this, the player peeks at the dice, but doesn’t show anyone else what
the dice. The player then announces what the dice show. The next player does
the same thing. If the roll beats or ties the previous roll, the player is
safe and doesn’t have to drink. However, if the roll doesn’t beat the
previous roll, the player must take a drink.
Bluffing: The reason for the cup is that you can bluff. However, the player
that rolled just before you can call your bluff. If you were indeed bluffing
and your bluff is called, you must drink. If the “bluffer” was wrong and you
did have a higher roll, then they drink.
Roll values. The roll value is based on the two-digit combination of the
roll. However, doubles are different. Double ones are worth 100, doubles
twos are worth 200, and so on. There are also some special rules involved.
See below for each roll’s score and special rules.
2-1: 21 Mexicali – Beats all other rolls
3-1: 31 Reverse – The play now goes in the opposite direction. There is no
penalty drink for this roll.
3-2: 32 Social – Everybody drinks. There is no penalty drink for this roll.
4-1: 41
4-2: 42
4-3: 43
4-5: 45
5-1: 51
5-2: 52
5-3: 53
5-4: 54
6-1: 61
6-2: 62
6-3: 63
6-4: 64
6-5: 65
1-1: 100
2-2: 200
3-3: 300
4-4: 400
5-5: 500
6-6: 600
When someone gets Mexicali, then the game is over. If you wish to play
again, the next player has the starting roll.
Nothing
You need: 5 dice and 3+ people
Roll all 5 dice. Set aside all threes every roll and roll the rest of the
dice again. If you roll no threes, keep the lowest die or dice. Once all of
your dice are set aside, add up your score the total on the dice. All values
are as shown on the dice with the exception of the threes. Threes are equal
to zero points. Remember your score until everyone has had a turn. The
lowest total wins. Everyone else drinks as many times as the winner’s total.
The winner starts the next round.
One Big Chicken
You need: People and someone that knows all of the phrases to this game
The first person says the first phrase on the list. The next person must say
the second phrase and then the first phrase. It goes in the same fashion as
The Twelve Days of Christmas in that if you’re on the fifth phrase, you must
recite the fifth one and then the other four in decreasing order. If you
mess up, you must take as many drinks as the number of phrases you were
suppose to complete and then the game starts over with the next person. The
game is over when all ten phrases are said correctly or everyone is too
drunk to care, whichever comes first. Here are the phrases.
- One big chicken
- Two cute ducks
- Three brown bears
- Four hairy running hares
- Five fat females sitting, sipping scotch and smoking cigarettes
- Six sheets slit by Sam the sheet slitter
- Seven sexy Siamese sailors sailing the seven seas
- Eight echoing egotists echoing egotistical ecstasies
- Nine naughty knocked up nuns navigating the Nigerian Desert towards the
nunnery
- Ten fig pluckers plucking figs; I’m not a fig plucker or a fig pluckers
son but I’ll pluck figs until the fig plucking’s done
Quarters
You need: A quarter, a shot glass (or another type of short glass), and
people
Okay, here’s the old standby. Everyone knows how to play quarters, but it
warrants mentioning since it’s an old classic. The object of the game is to
bounce the quarter off of the table and into the glass. If you’re
successful, you can choose who takes a drink out of all of the other players
and you get another turn.
Your turn continues until you miss. Once you miss, you must take a drink.
The real fun comes in when someone makes three in a row because then they
get to make up a rule. For instance, the ever-popular rule of not being able
to say “drink” “drank” or “drunk”. Anyone that does receives a penalty of
having to take another drink.
girls10 50 Drinking Games Guaranteed to Get You Hammered
Queens
You need: A deck of cards and 4+ people
Spread the deck of cards out so that any card can be chosen. The first
player chooses a card. The following actions are done depending on the card
that was drawn.
Ace – Choose any player to drink one sip of beer.
King – All players drink one sip of beer.
Queen – Ladies drink two sips of beer.
Jack – Men drink two sips of beer.
10 – 2nd person to the right drinks one sip of beer.
9 – 2nd person to the left drinks one sip of beer.
8 – All players drink one sip of beer.
7 – Person to the right drinks one sip of beer.
6 – Person to the left drinks one sip of beer.
5 – Change the direction of play.
4 to 1 – The player that drew the card drinks that value in sips of beer.
The play continues to the left unless a 5 is drawn, which reverses the
direction.
Red and Black 1
You need: A deck of cards, and 2+ people
Each player takes a turn by guessing which color the card is. If the player
is incorrect, they must take a sip of beer. If the player is correct, they
take no drink and continue guessing until they are incorrect. If correct
three times in a row, the player can make a rule concerning procedure for
the game. Anyone to break the rule must take a sip of beer.
Cruel suggestions for rules in this game are that you can’t say “red” or you
can’t say “black”.
Red and Black 2
You need: A deck of cards and 3+ players
The first player guesses if the card that the dealer flips over is going to
be a red or a black card. The following rules apply.
- If the player guesses right, there is no penalty, but they have to guess
the next card.
- If the player is right again, there is no penalty and play is passed to
the next player.
- If the player guesses wrong, the player takes two sips of beer and guesses
at the next card.
- If the player guesses right the second time, then play is passed to the
next player.
- If the player guesses wrong the second time, the player must finish their
beer and pass play to the next player.
Sixes
You need: 6 cups, 1 die, and 2+ people
Line the cups up in a straight line and designate each cup a number 1
through 6. Each player takes turns rolling the die. The number you roll
corresponds to the number of the cup in the line. If the cup is empty, pour
as much beer as you’d like in it. If the cup has beer in it, drink it all
and roll the die again.
TV/ Movie Beer Game
You need: People, a television, and something to watch (a show on TV or a
DVD)
This drinking game is played at someone’s house and is equally good with
just a few people as it is with a lot of people. Everyone agrees on a
television show or movie to watch. You can watch it on TV, but it’s best if
it’s on a DVD. Before the movie or show starts, you make the rules of when
everyone has to take a drink.
For instance, if you’re watching The Simpsons, you could make up a rule that
everyone takes a drink every time Homer says, “doh” and everyone has to
drink two drinks every time Homer or Bart’s name is mentioned. Use you
imagination and have fun with it.
Word Drinking Game
You need: People
The way you play this game is very simple. Someone thinks of a word that’s
prohibited to say and whoever says it has to take a drink. You can make it a
game where people get drunk fast by designating the word “the”, “it, or
“and” as the word or you can choose a word that’s not quite as common. Note:
It’s a lot more fun to use a common word.
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